To add to the game’s virality and for keeping track of user scores, we integrated the game with Facebook. You can share and invite friends from inside the game. To make sure everybody can play we also allowed a “play as guest” mode, in which you don’t have to be connected to Facebook (but can’t keep score as well).
Oshri’s character was first illustrated part-by-part and than combined and animated using special tools that allows control over the motion of each part and the animation speed. The background is a typical New York urban landscape and Oshri’s goal is to get as far as he can, jumping from one rooftop to another, avoiding obstacles and dodging bullets.
The UI is simple – one button to jump, one button to slide/dodge.
The UX was intended to convey the sense of “escaping”, as the main character of the show is constantly under life threatening situations and is forced to escape while the “bad guys” pursue him. To tightly bond the game to the show, various videos of Oshri are being displayed each time a user manage to finish a level. A later added feature to increase engagement was the “5 seconds continue timer”, which allows the user to keep playing from the last level if he plays continuously. Push Notifications are also supported and are used to reach the users and promote the show.